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Old Aug 30, 2009, 11:59 AM // 11:59   #41
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Relative to balance and skill levels at the time, not including bugs (ie. Signet of Might);

iQ's life bond chain (Tombs), EP's Fragility gank, Ether Renewal smiters, Ranger spike, IWAY (initial version), EW's FoC spike, iB's Recall split, QQ's dual Assassin split, FCAS, and the first SBRI.
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Old Aug 31, 2009, 04:14 AM // 04:14   #42
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Originally Posted by Reverend Dr View Post
Relatively new = still close to 4 years ago.

*Also there was an update in which they accidentally reverted the 3/4 aftercast and all ranger interrupts had 0 recharge. 7 Rangers 1 orders necro, you could land 2-3 d-shots or Punishing shots per second.

*Nightfall beta, 8 d/mo that would spam enchants then contemplation of purity to cycle them all.

*Most people have never played against the only IWAY that was ever overpowered. Way back when it first came out IWAY and Tiger's Stance stacked to a maximum of 150% attack speed. Hammers attacking as fast as a frenzy axe. This was fairly quickly changed to our current maximum stack of +33% close to 3 and a half years ago.

*Most people have also never had the pleasure of playing against Aura of Balthazar when they would stack on a player. We're talking 10 seconds of ~150DPS to whatever is next to the warrior.
I believe that first bug you mentioned applied to all attack skills in general. I remember when that happened I rolled a R/W with 16 Expertise and Distracting Blow for the same effect, except you're in their face with a hammer interrupting even their normal attack swings 2 or 3 times per second. That was so much fun!
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Old Aug 31, 2009, 07:32 AM // 07:32   #43
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Old Andorogon's Gaze/Mantra of Recovery mesmer necros.
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Old Aug 31, 2009, 09:59 AM // 09:59   #44
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Everyone probably knows already, but sway with one of the Rangers running Assault enchants is pretty high on the Lame-o-meter.
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Old Aug 31, 2009, 09:59 AM // 09:59   #45
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I can't believe so many people are posting shitty builds. Ether renewal spikers were strong, but many can argue it wasn't overpowered, it's strongest aspect was the fact that it took no skill to play. It did not even get near the level of FoCspike or SB/RI, smitebuilds were easily beatable and lost thousands of games.

The same counts for rangerspike, thumpers, iway, sf-way, paraway, fc-airspike, phantompainspike/eurospike, ritspike, bloodspike, fragspike... All builds that were good, but definately not unbeatable, and therefore absolutely not the most overpowered build in the history of gw.

Although, to be honest in the very first double championpoint weekend, the way we raped shit with sf-way (3sf 2thumpers 3monks) with mostly pugs was unbelievable. We beat 90% of our opponents including iB. But it wasn't that overpowered, because we also lost some (once to iB again in a close match) and the moment i wasn't online to call tactics and targets our win percentage dropped significantly. Then everyone started taking direct counters.
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Old Aug 31, 2009, 05:11 PM // 17:11   #46
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Originally Posted by Kaon View Post
I can't believe so many people are posting shitty builds.
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Originally Posted by Kaon View Post
EW's FoC spike is undoubtedly the most broken build that's ever been in the game, more so than spiritway or anything else. The build has never lost a game, and is impossible to direct counter.
I direct your attention here: http://www.gw-memorial.net/nav/b_pase_i.php?id=28
And Te's build was hardly even a counter..

I rest my case.

Last edited by ChopChop; Aug 31, 2009 at 05:24 PM // 17:24..
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Old Aug 31, 2009, 05:31 PM // 17:31   #47
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I kinda wanted to say that.
It did have the single one complete counter skill in the matchup though.
Even so, yes it was proven to not be unbeatable.

Still doesn't mean it wasn't incredibly overpowered though.
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Old Aug 31, 2009, 06:31 PM // 18:31   #48
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Was this pre interrupts? If anything, bspike would have worked just as good, or simply full ritspike.

Looking at that build, which indeed has alot of defence, my judgement would be that it's not the spike, nor the defence it has on the necros, but rather the Rit spirits that made the build so powerfull.


Instead of posting that intire build, you might aswell post the Rit Lord build with Shelter, Union and Displacement Pre-Nerf. (When spirits still had big health)

Those 3 skills (4 including ritlord) pretty much was a party wide permant Prot spirit + Shielding hands and SoD...
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Old Aug 31, 2009, 10:48 PM // 22:48   #49
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Originally Posted by ChopChop View Post
I direct your attention here: http://www.gw-memorial.net/nav/b_pase_i.php?id=28
And Te's build was hardly even a counter..

I rest my case.
I would like to direct your attention here: http://wiki.guildwars.com/wiki/Game_updates:June_2006

The important stuff:
Quote:
-Soul Reaping now only gives half Energy from Spirits.
-Updated the Victory or Death path for all NPCs on all guild halls so that the NPCs now spread out at the flag stand.

-Gaze from Beyond: fixed a bug that caused this skill to ignore armor
You referred to a "counter" (let's face it, tE would've lost quickly if not for nick forgetting lively was naomei and frozen soil owning EW) to different build than i'm talking about. Prenerf focspike was much more powerful.

During the second GWFC season, FoCspike was completely unbeatable. When it got nerfed in the update straight after the finals, it was still an extremely strong build, but not as good as it used to be. A new threat emerged called SB/RI. This consecution of 2 seasons with EXTREMELY overpowered builds made many people quit the game. Detailed whine thread here: http://guild-hall.net/forum/showthread.php?t=41718

I rest my case.

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Originally Posted by Borat_Best_Player View Post
Was this pre interrupts? If anything, bspike would have worked just as good, or simply full ritspike.

Looking at that build, which indeed has alot of defence, my judgement would be that it's not the spike, nor the defence it has on the necros, but rather the Rit spirits that made the build so powerfull.


Instead of posting that intire build, you might aswell post the Rit Lord build with Shelter, Union and Displacement Pre-Nerf. (When spirits still had big health)

Those 3 skills (4 including ritlord) pretty much was a party wide permant Prot spirit + Shielding hands and SoD...
7 Characters spiking for 120 damage each, AoE and armor ignoring. Every 10 seconds normally, and every 5 (!) seconds under QZ which should be up all the time. A build that is completely invincible, because it has 7 defensive characters. Necros that get so much energy from spirits they mathematically have 17 (!) pips of energy regen while the opponent monks struggle because of quickening zephyr. Splitting doesn't work because even if you do succesfully split and get a massive NPC advantage at VoD, 1 spike will take out ALL the opponent archers. Remember back then npcs stood all right next to each other adjacently. Ah yes... good old broken times.

Back then interrupts weren't as widely used, servers would make it impossible to use properly. Aegis would be up, QZ would drain your energy. Interrupting 1 guy still leaves 6 characters (and 720 damage) to kill you. Yes they WILL kill you first because you have interrupts. Hard resses were complete shit so you relied on your res sigs, which you were lucky to use because of frozen soil and primal echoes.
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Old Sep 01, 2009, 03:37 PM // 15:37   #50
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IWAY and Ranger spike are the two most historically broken builds imho. They were the builds were 8 scrubs could consistently beat good teams only because their builds were broken. IWAY was at one point so good that certain teams, like MATH, could run it in gvg and get to top 50 (then, of course, ladder and top 50 mattered).
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Old Sep 01, 2009, 11:24 PM // 23:24   #51
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IWAY and Ranger spike are the two most historically broken builds imho. They were the builds were 8 scrubs could consistently beat good teams only because their builds were broken. IWAY was at one point so good that certain teams, like MATH, could run it in gvg and get to top 50 (then, of course, ladder and top 50 mattered).
Blood spike.
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Old Sep 02, 2009, 08:40 PM // 20:40   #52
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Blood spike came into popularity largely after the game went downhill. I don't think there were any good bloodspike guilds before Nightfall. It's a similar idea, but a different time of the game. Once the good people left the game, bloodspike was free to roam. Even then, the build itself rarely did good in tournament play. Yet, you had a ranger spike team like iA in the top 10 during the peak of Guild Wars popularity. And IWAY in tombs was a joke until they fixed the pet deaths.
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Old Sep 02, 2009, 11:00 PM // 23:00   #53
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Not a build but, way way back in the day you could drop gold, so if you were holding Halls, you'd spam drop 1 gold and when the other team tried to hold ctrl or alt, they'd get flooded by "1 gold" and lag out.
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Old Sep 02, 2009, 11:10 PM // 23:10   #54
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Blood spike came into popularity largely after the game went downhill. I don't think there were any good bloodspike guilds before Nightfall. It's a similar idea, but a different time of the game. Once the good people left the game, bloodspike was free to roam. Even then, the build itself rarely did good in tournament play. Yet, you had a ranger spike team like iA in the top 10 during the peak of Guild Wars popularity. And IWAY in tombs was a joke until they fixed the pet deaths.
You're joking right? What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO are you saying with 'all good players left the game?' The guild wars pvp community has basically steadily become better at the game for 2 years straight, only the past year you can claim some decay in skill. Blood spike has popular since what, christmas 2005? Countless guilds have run it and owned shit with it. You don't really need to be smart at all to do it. Right now 30% of the guilds you face are bloodspike guilds that couldn't tell the difference between a heal and protmonk, all they have to do is press T-1-2-3. They win. Blood Spike is absolutely more noob friendly than iway, rangerspike or anything ever was. It's just that it's also the most boring build ever been in the game.
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Old Sep 02, 2009, 11:24 PM // 23:24   #55
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I know its been a while Kaon, but there is a huge difference between the old incarnations of blood spike and the current blood spam.

Shadow strike -> Vamp gaze was usually dependent upon the infuse monk. At the time there were such terrible infuse monks that the builds were able to run rampant. A couple of saved spikes and the offense should have them into full defensive mode.

Enfeebling Blood -> Oppressive gaze was all about denying the enfeebling blood and removing weakness. While it was stronger in its AoE effect, it generally was easier to prevent the spike from going off.

What I'm trying to say is that blood skills never really became a problem until there were a bunch of bad player for them to farm.

Last edited by Reverend Dr; Sep 02, 2009 at 11:42 PM // 23:42..
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Old Sep 03, 2009, 07:34 AM // 07:34   #56
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I nominate rawrspike, which was subtle enough to avoid nerfs while being powerful enough to win many many gold capes.
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Old Sep 03, 2009, 09:07 PM // 21:07   #57
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iQ, its a good thing they got nerfed

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iB's Recall split,
Didn't iQ pwn that however in FWC?

Last edited by JDRyder; Sep 03, 2009 at 09:09 PM // 21:09..
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Old Sep 03, 2009, 09:56 PM // 21:56   #58
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JR's thread made me pretty sad. i almost want to just quit gw now cause of the huge debacle its become.
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Old Sep 03, 2009, 10:06 PM // 22:06   #59
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Originally Posted by BlackSephir View Post
Um, we know what's a touch ranger but it's not a broken build. It's annoying at best and laughable in organized pvp. You only see them in RA and its variations (ab, fa, jq).
http://www.youtube.com/watch?v=4Cg0MLmiaNY
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Old Sep 04, 2009, 06:02 AM // 06:02   #60
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Later some of us had to face iQ smurfs with dual blood is power touch ranger gankers.
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